![]() ![]() Maybe set out a loose "lesson plan" for the first two or three maps, with what the four (or however many) milestones should be for each, showing how each will build on what's been learned with each previous map. For instance, what is each map intended to teach? Should maps be designed so they can be reused over time, to demonstrate different special effect techniques, say? An "Edge Fade, Inner" tutorial could be easily added to an existing map, and perhaps more realistically than creating a map just to experiment with that effect, but that could be a goal as one milestone element of a full mapping lesson, of course. ![]() I'd suggest a little more structure to the intended class development than just "a map every ". I suppose that classes me in the "probable lurker" group! Firstly, great idea! Time and my somewhat erratic visits here preclude my own likely involvement, barring commenting from time to time, perhaps, but I would like to see this succeed. ![]()
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